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Even canonical Fallout: Tactics ending is very optimistic, showing midwestern BoS as knights in shinig armors, but as we learn from F:NV and FO3, they weren't.įor the sake of disscusion, these canonical ending. I'm not saying they were always bad boys, but in overall they are.
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Maybe even the non-canonical FOBOS faction.ĭuring Fallout: Tactics they are semi-good, but later they went decadent and everything implodes. So where were they self-righteous or technophilic? I think you're confusing the Midwest BOS with some of the other groups. Also unlike all the other BOS factions, they took a proactive stance on dealing with their surrounding threats, but it was to ensure their own survival, and sell their neighbors on continuing to supply them with their ever-needed recruits.
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They were founded by Paladins, so their structure was more militaristic than the other Brotherhood factions, and less analytical or technology-obsessed. Providing services in exchange for recruits to bolster their own numbers (so they could be self-sufficient) was their core philosophy. It also wasn't due to some delusions of chivalry and nobility. They had entire missions that conveyed this point. WHAT self-righteous technophile regime? I don't think you even know what the Midwest Brotherhood was! They scavenged a bit for tech, but that wasn't their focus they also stressed avoiding doing so if it compromised the lives of neighboring friendly settlements. Hell, maybe the player in this for-the-time-being-fantasy would even be a new Initiate from one of the "better" splinter groups? The possibilities are limitless, as long as you possess a creative mind.Ĭlick to expand.Yeah. If the Midwest Brotherhood were to possibly splinter into smaller factions (thus explaining why they're not regarding as a major power when they're brought up in FO3/FONV) due to some form of strife or civil war, and one of those factions- maybe the most powerful in a couple ways -were to become an antagonist, I could see that, and appreciate it. In short, they're cool, and they aren't self-righteous champions of justice yet isolationist hypocrites like the East Coast chapter. At their very core they're against isolationism and they believe in using their resources to help the communities around them, even if they do so somewhat dogmatically, or run their services like a business. They're the best incarnation of the Brotherhood that exists! They have some leaders with strong, racial supremacist leanings, but the most notorious one was killed off, so it's not necessarily true that their leadership would still be influenced by strong xenophobia. and newer, better power armor.įrankly, I don't get why people hate on the Midwest Brotherhood. A group descended from pre-war American Military that had their own power armor, and they went from a morally bankrupt group and eventually became a genocidal group of self-righteous psychopaths powered by delusions-of-grandeur. Not even being sarcastic, that's EXACTLY what the Enclave is. I think that the brotherhood needs this antagonistic turn to show that saving the wasteland's people was not their main purpose.Ĭlick to expand.There's already a group like that. It seems that they steadily grow in numbers, also, and that the new guys are young adults.Įventually you find out that the BoS has been kidnapping tribals in order to make their numbers bigger. Many civilized people have made small towns, and have noticed a faction called the Brotherhood roaming around, harassing people for technology. The problem is, there are few adults left.Īlmost everybody who has been sent out on the ceremony has not come back ever since the airships crash, and rumors are spreading from scouts about hulking machine-men roaming the hills.Įventually you find Saint Louis, a city that was ravaged by war. You must prove your worth by traveling the wasteland and bringing something of value to prove your adventures. There is a ceremony and a test in your tribe for adulthood. You are a small child when you see the airships crash far away. You could be a tribal in a small, but thriving tribe.
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No, this will not be a remake of FO: Tactics. I'm going off of that the Brotherhood sent people out in airships that crashed in Chicago. Of course, they noticed this and made the outcasts, but come on. Instead of a purely technology-focused group, they have turned into the saviors of the wasteland. Bethesda made the Brotherhood turn off in a weird way.